![]() Ultimately, Tormentum's gameplay is serviceable and achieves what it sets out to do. In this respect it is what is expected of a point and click, where solving puzzles are paramount from a gameplay perspective. In terms of the real meat of the game, the actual pointing and clicking, there is not much to discuss. The zoomed in option may look better in screenshots, but some may find it uncomfortably zoomed in during actual gameplay. The 'Full screen' option does not change the game from windowed mode to Fullscreen mode, but rather it literally zooms the game in or out. At an observed 1920 x 1080 resolution, the zoomed out view was perfectly fine for gameplay, although it is an something that could (and perhaps should) have been averted. There is no windowed or borderless windowed mode, with the fullscreen option literally zoomed in or out with a black border around the screen. This is also seen by the previously shown options menu, its sparseness providing very little in actual options for players. While no excuses are being made, the game was clearly made on a very low budget, as seen by their IndieGoGo campaign. It has a distinctly used feel, with the other portions of its audio doing its best to providing a unsettling and timeworn experience, although some of the actual audio sounds distinctly low-budget, such as walking up and down stairs or noises that are made when some items are picked up. It's soundtrack is also one of those things, with each piece of music for each separate area perfectly suited for whatever the player faces, whether it be sad, dreary, angry, or just there. Most of the time they are outlined in a soft white glow, but this is not always the case.Īs you search for usable things to aid your escape, it is quickly realized that there are few actual options for this game, as shown in the two pictures below.Īs you begin the journey, the game's overall direction can be somewhat confusing, but this quickly fades away as each unique room quickly becomes burned into your mind. Sometimes usable items are hard to pick out, and as a result you may find yourself traipsing from room to room, looking for items that should have already been found. These characters are never constant, but they help to weave together a fiction that is never completely laid out, making you want more of this universe in the end. Thankfully, Tormentum boasts no characters that have distinct black and white code of morality, but rather characters that are all composed of varying shades of grey.
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